17 09 2012

It’s quite mind-boggling just how greatly a man can change.

It’s this same personal change that’s motivated me to start blogging again.

Writing my thoughts down has always been a source of therapy. I suppose where it all started to go wrong was when it became about writing for an audience. Which becomes just another source of pressure in an already overloaded life.

So yes. Skurmish is ressurected for the sole purpose of trying to figure out the maelstrom that is my life. Perhaps there’s value in my observations and thoughts that others may extract.

Most probably not.

But you know, that’s okay.



I has moved.

22 06 2011

Heads up. This blog has moved to a new host.


DA:2 fin, and AFK

13 04 2011

Finally finished Dragon Age 2.

Cliffnotes version : ultimately, I was a little dissapointed. It just doesn’t have the open ended feel of Dragon Age 1. Origins felt like an adventure. This, felt like…something else. The cliffhanger ending did little to redeem it. Overall the combat is cool and fun, but everything else is a step backwards from it’s predecessor.


So I quit my job about a month ago, and tomorrow , 14th of April, will be my last day.

Not sure how long I’ll be offline/out of commision at the new job. I have few illusions that I’m going to be very, very busy for the next few months, possibly more. It’s an exciting change, and a huge challenge. It means I probably won’t be blogging much, though I can’t say for sure.

Until I’m back to posting, then : Peace out.

Bioware : Why have romance in games anyway

28 03 2011

My Dragon Age 2 playthrough is continuing, and as usual I can’t really find much fault with Bioware’s latest. It’s a bit formulaic, but I suppose after playing a slew of Bioware RPG’s you can’t help but notice the repeated formula. Still enjoyable, though how long before it all starts to wear a little thin, I can’t say.

One thing I completely fail to see the point of  : Romance in these games. It was a bit of a novelty back with Mass Effect 1. Controversial, I suppose. But after ME2 and DA:O, and now DA:2, I kind of… don’t get it really.

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Dragon Effect

22 03 2011

It’s always a  big deal when we get our hands on a new Bioware game, and this weekend I was able to get mine on Dragon Age 2.

The question everyone seems to be asking, though, is : Is This Dragon Age?

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From out of Nowhere : Bulletstorm!

14 03 2011

Bulletstorm is absolutely, insanenly, out-of-the-park amazing. It’s everything I could want in a shooter.

I got the game on Thursday of last week, and finished it 3 days later. Which is a credit to the game in itself, because I usually give up on games within a matter of hours. Inevitably with FPS shooters, I’ll play for a bit and sooner or later, my interest will wane. The reasons can vary. Uninteresting premise, dialogue, plot, setup. Boring graphics. Dreary gameplay. Dragging development.

Bulletstorm has none of these things.

more after the break…

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Dragon Age. Better late than never

7 03 2011

I finally finished Dragon Age over the weekend. About a year late, but just in time for Dragon Age 2. A few thoughts about this seminal title.

Dragon Age is clearly a callout to the game that kickstarted it all for Bioware – Baldurs Gate. The engine feels the same, the gameplay is all but identical – just with 4 party members instead of six – and it’s easily as huge as it’s ancestor. It took me 44 hours, and that’s without doing all the sidequests and exploring all the areas, or finishing any of the DLC bar Shale.

And while I was a huge fan of Baldurs Gate, Dragon’s Age left me feeling a little… empty. Oh, granted, it’s an epic yarn, one which you get to weave – I have yet to play an RPG which allows one to alter the world so sognificantly, and in that alone it deserves accolades. But what made Baldurs Gate so absolutely enthralling, was it’s incredible storyline. The dialogue, the twists and turns, the emotional tugs… Dragon’s Age doesn’t quite live up to daddy’s legacy.

Despite that, Dragon’s Age was eminently enjoyable. I found myself caring about my teammates, and the game’s finale was satisfying as a result. Although the storyline was ‘flat’ (summarised as, ‘persuade a lot of people to help you, then go beat down a dragon. You win.’), and although it had a few minor twists and plot points (such as Morrigan saving you from having to sacrifice yourself, if you so choose…), I am left missing some of Dragon Age’s mechanics rather more than the narrative it told.

As a scene-setter for the upcoming sequel, I’m glad I played it. I’m guessing dragon Age 2 is going to follow a lot more in Mass Effect 2’s footsteps, building a more human tale, with more emotion. For that reason alone, Dragon Age is worth a playthrough.

Whether DA:O will be remembered as a classic homage to Infinity-Engine dungeoneering, or simply the scene setter for ‘Dragon Effect’ remains to be seen. I enjoyed it for what it is, and for that it deserves a thumbs up.